Changelog

What landed in each alpha. Newest first. Alphas bump when a notable drop ships — not on a calendar.

alpha-2.6.59 Current

Object Flow, the per-object graph, picked up three Blueprint-shaped tools. Scene Flow is unchanged.

  • Promote to Variable. Right-click a data pin, or drag one onto empty canvas. An input pin becomes a graph-local Get (and replaces any existing data wire); an output pin becomes a Set. One undo. Exec pins and types that cannot be stored are refused.
  • Add pin on Then, Switch, and Random Choice. New nodes start at 2 pins; older nodes that never stored a pin count still show 4. Header +, context menu, or inspector — floor 2 (Switch floor 1 case), cap 16. Switch’s Default pin is always there; the count is cases only.
  • Do N. Fire the body N times across runs, then stop until Reset. Sibling of Do Once, not Repeat — Repeat still unrolls a body in a single run. Default N is 3; N can be wired. Reset zeros the count and does not fire out.

Visual scripting in the manual

alpha-2.6.58

  • Area Damage and Ballistic components, plus Cover improvements — the combat pieces General Chaos actually uses.

alpha-2.6.35 – 2.6.57

Pixel Studio landed in this range: indexed painting, Aseprite import, tilesets, RotSprite, stylus pressure, and bake-to-sprite. This page starts being specific at 2.6.58; earlier alphas are not listed one-by-one.