alpha-2.6.59 Current
Object Flow, the per-object graph, picked up three Blueprint-shaped tools. Scene Flow is unchanged.
- Promote to Variable. Right-click a data pin, or drag one onto empty canvas. An input pin becomes a graph-local Get (and replaces any existing data wire); an output pin becomes a Set. One undo. Exec pins and types that cannot be stored are refused.
- Add pin on Then, Switch, and Random Choice. New nodes start at 2 pins; older nodes that never stored a pin count still show 4. Header +, context menu, or inspector — floor 2 (Switch floor 1 case), cap 16. Switch’s Default pin is always there; the count is cases only.
- Do N. Fire the body N times across runs, then stop until Reset. Sibling of Do Once, not Repeat — Repeat still unrolls a body in a single run. Default N is 3; N can be wired. Reset zeros the count and does not fire out.