Make In The Editor
Projects, scenes, objects, inspector fields, components, UI layers, and play mode.
Learn the hosted browser game engine: create projects, build scenes, attach components and physics, wire Flow graphs, bake sprite sequences and sound effects, publish to the arcade, and export backups.
Opal games run directly in the browser. Press play, then open the editor and build your own version.
Create an account, open the project launcher, make a scene, save, and play-test.
Follow one tiny coin collector through art, GameState, Flow, UI, testing, and export.
Import images, sounds, prefabs, and prepared art into the library that powers your scenes.
Use Art Canvas to slice sheets, assemble frames, preview animation, register frames, and save .ssb bundles.
Use Sound Canvas to layer samples, shape tones, record mic takes, preview, and save WAV assets.
Wire Object Flow and Scene Flow graphs, variables, events, expressions, and component nodes.
Publish to the Opal arcade, export .opal backups, and understand standalone player builds.
| I want to | Go to |
|---|---|
| Open Opal and make a project | Getting started |
| Make a small playable example | Build your first game |
| Understand projects, scenes, and objects | Introduction |
| Learn the interface and workspaces | Editor overview |
| Import images and sounds | Assets and importing |
Slice sheets and save .ssb bundles | Art Canvas |
| Compose and bake WAV sound effects | Sound Canvas |
| Build behavior with node graphs | Visual scripting |
| Add Health, Inventory, Physics, or custom logic | Components guide |
| Save and spawn reusable objects | Prefabs and spawning |
| Animate sprites and characters | Motion and rigging |
| Add physics | Physics and collisions |
| Add sound and effects | Audio and VFX |
| Publish to the arcade | Sharing and publishing |
Use the sidebar to browse all chapters, or press Ctrl+K (Cmd+K on Mac) to search.