Finish and share
This section covers the end of the loop: testing your game in the editor, debugging what goes wrong, playing with others, publishing to the arcade, and fixing common problems.
Publish small builds early so the game is always playable outside the editor.
Featured content
Play mode, stats, Flow overlays, Problems, and Graph Explorer.
Live network sessions and shared editing.
Arcade publishing and .opal backups.
Project folders, Cloud Sync, and publishing from the browser.
Setup, storage, asset, physics, auth, and publishing fixes.
Additional resources
- Creating gameplay
- Opal Desktop
- Build your first game
- Editor overview
- Arcade — play games made with Opal
- Editor — open the editor in the browser
- Desktop — download Opal Desktop
- Changelog — what shipped in each drop