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Reference ​

Use this section when you already know which system you mean and need the details. For how-to guides, start in the User Manual. For writing game code, start in the Scripting API.

If it's your first time looking something up, start here:

Most games stay in the Manual and the inspector. These pages are the catalog underneath.

Where to look ​

PageWhat it's for
PrefabsPrefab save/place, overrides, variants, bundled templates
PhysicsBody types, collider shapes, joints, soft body, authoring tools
Built-in referenceInspector and Flow catalog for every shipped component
Class indexMethods and properties for OpalScript

Additional resources ​