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Collider2D ​

class in OpalScript

Defines the collision shape for physics. Collider-only objects become fixed bodies (good for floors and walls).

Properties ​

MemberDescription
Collider2D.EnabledWhether this component is enabled. Use SetEnabled to change it.
Collider2D.SensorDetect overlaps and fire collision events without physically blocking movement (e.g. triggers, pickups).
Collider2D.CollidingTrue while this collider is touching another.
Collider2D.ContactCountNumber of other colliders currently in contact.

Methods ​

MemberDescription
Collider2D.SetSensorChoose between sensor overlaps and solid collision response.
Collider2D.SetEnabledEnable or disable this component's behavior.
Collider2D.IsSensorWhether this collider is a sensor.
Collider2D.IsCollidingWhether this collider currently reports a contact.
Collider2D.HasContactsWhether its contact count is greater than zero.

See also ​