Ragdoll
class in OpalScript
Makes a skinned skeleton go limp using physics bones authored in Skeleton Studio. Activate on death or via action.
Properties
| Member | Description |
|---|---|
| Ragdoll.Active | Read-only at runtime: whether the ragdoll is currently simulating. |
Methods
| Member | Description |
|---|---|
| Ragdoll.Activate | Spawn bone bodies at the current animated pose and go limp. |
| Ragdoll.Deactivate | Free bone bodies. Bones keep their last limp pose. |
| Ragdoll.ImpulseBone | Apply a linear impulse to one physics bone (pixels/s · mass). |