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SpriteRenderer ​

class in OpalScript

Draws an image-backed sprite and owns its source, tint, and render order. Flip and opacity actions update the host object's shared visual properties.

Properties ​

MemberDescription
SpriteRenderer.OpacityRead-only runtime value. Use component methods to change state.
SpriteRenderer.VisibleRead-only runtime value. Use component methods to change state.
SpriteRenderer.FlipXRead-only runtime value. Use component methods to change state.

Methods ​

MemberDescription
SpriteRenderer.SetOpacitySet sprite opacity from 0 (transparent) to 1 (opaque).
SpriteRenderer.SetVisibleSet current sprite visibility without changing authored Show In Play.
SpriteRenderer.SetFlipXMirror the sprite horizontally, preserving its vertical flip.

See also ​