SpriteRenderer
class in OpalScript
Draws an image-backed sprite and owns its source, tint, and render order. Flip and opacity actions update the host object's shared visual properties.
Properties
| Member | Description |
|---|---|
| SpriteRenderer.Opacity | Read-only runtime value. Use component methods to change state. |
| SpriteRenderer.Visible | Read-only runtime value. Use component methods to change state. |
| SpriteRenderer.FlipX | Read-only runtime value. Use component methods to change state. |
Methods
| Member | Description |
|---|---|
| SpriteRenderer.SetOpacity | Set sprite opacity from 0 (transparent) to 1 (opaque). |
| SpriteRenderer.SetVisible | Set current sprite visibility without changing authored Show In Play. |
| SpriteRenderer.SetFlipX | Mirror the sprite horizontally, preserving its vertical flip. |