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Opal site illustrations ​

These are conceptual brand illustrations, not editor screenshots. The workspace screenshots in this directory remain separate evidence of the actual interface. Existing v1 assets are retained so other references remain valid.

Generated with the built-in imagegen tool on 2026-09-25. Final project assets:

  • opal-community-v2.webp — 960 × 640, compact forum welcome art.
  • opal-engine-world-v2.webp — 1600 × 914, homepage engine overview art.

WebP derivatives were resized and encoded with Sharp (qualities 84 and 86). Original outputs remain in the local generated-images history. Use the prompts below to create revisions; do not replace authored user profile images or imply these are actual screenshots. Community identities can use saved initials and avatar colors or the generated avatar presets.

Community prompt ​

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Use case: ads-marketing
Asset type: compact landscape illustration for the Opal game-engine community website, dark background.
Primary request: a polished contemporary illustration of a small community of game creators building imaginative 2D worlds together, reflecting an advanced engine with visual scripting, animation, particles and physics.
Scene: a miniature hand-crafted game world built from layered midnight-slate platforms; a central luminous faceted opal gemstone, three friendly original small game characters collaboratively arranging a floating platform, a tiny sprite creature and an articulated robot; restrained orbiting particle trails and a few connected jewel-like graph nodes.
Style: premium tactile 3D editorial game art, crisp shapes and beautiful materials, sophisticated and welcoming, no pixel-art filter.
Composition: wide landscape 1536x1024, subjects grouped centrally with generous dark breathing room; must read clearly as a compact website illustration. Grounded diorama with soft charcoal background and restrained rim light.
Palette: graphite and deep slate, lime green and opalescent cyan/violet highlights, warm small accent.
Constraints: entirely original characters, no text, no letters, no logos, no fake UI or screenshots, no weapons, no busy rainbow backdrop. Artwork is conceptual brand illustration.

Engine overview prompt ​

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Use case: ads-marketing
Asset type: new overview brand illustration for the advanced Opal 2D game engine website; replace dated overview concept art.
Primary request: a beautifully art-directed miniature world of game creation around a luminous faceted opal gemstone. Reflect the engine's breadth: layered 2D platformer terrain, an articulated friendly game character in a few expressive poses suggesting skeletal animation, a precise arc of physics balls bouncing on small platforms, luminous particle sparks, water and soft colored lighting, connected visual-programming nodes, an elegant small sound-wave ribbon, and neat UI panel shapes. Make these integrated elements of one handcrafted studio diorama, not disconnected clipart.
Style: premium tactile 3D editorial illustration of 2D game-making, dark graphite materials, crisp edges, restrained lime accents with opalescent cyan/violet/amber reflections. Mature game-creator tool brand.
Composition: landscape 1792x1024 or similar; central jewel and game terrain are focal points, surrounding tools are clear and secondary; strong hierarchy and spacious outer edges on charcoal. All elements fit with breathing room. Thoughtful studio lighting, no excessive bloom.
Constraints: conceptual illustration only, no imitation software screenshot, no text or lettering, no logos, no watermarks, no weapons, no faces based on existing characters. Avoid a rainbow explosion, grids of fake windows, meaningless code, excessive detail, and a photoreal laptop.